AI Insights · Timothy · July 2025
Top 5 Slime Games Performance in Italy, Q2 2025
Explore the performance trends of the top slime games on a unified platform in Italy during Q2 2025, based on Sensor Tower data.
In the second quarter of 2025, the top slime games on a unified platform in Italy displayed varied performance trends, according to Sensor Tower data. Here's a closer look at how each app fared in terms of weekly downloads, revenue, and active users.
Super Slime Simulator from Dramaton LTD saw its weekly revenue fluctuate, peaking at $50 in late May. Downloads showed a mid-quarter decline, with numbers dropping from 5.2K in mid-April to 3.2K by the end of June. Meanwhile, active users increased significantly, climbing from 1.9K in late April to 7.5K by late June.
Bruno - My Talking Slime Pet, also by Dramaton LTD, experienced a rise in weekly revenue, reaching $36 in mid-June. Downloads hit a high of 4.8K in the same period. Active users remained robust, with a peak of 77.4K in mid-June, before slightly declining to 68.8K by the end of the quarter.
For Super Big Slime: Black Hole 3D by Supercent, Inc., revenue spiked to $31 in both late May and early June. Downloads peaked at 2.4K in mid-June. The app's active users showed a notable increase, reaching over 10.7K by late June.
PlaySlime:Slime Simulator Game from Slime Simulator Studio maintained a steady revenue flow, peaking at $651 by the end of June. Downloads varied slightly, with a high of 803 in mid-April. Active users were stable, around 9K throughout the quarter.
Finally, My Talking Slimy: Slime Cat 3D by Pixeland LLC saw revenue reach $224 in mid-June. Downloads were highest at 752 in late April, while active users showed a slight downward trend, finishing at approximately 4.5K by the end of June.
These insights are derived from Sensor Tower, where more detailed information is available.